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about us

A cooperatively-owned, democratically operated games studio that focuses on equity for staff, quality for players, and transparency with our partners and supporters everywhere.
 

Composed of individuals found all over the world, we want to be able to create products that cut across different markets and let our products do the talking for us. Products with reasonable, straightforward pricing, devoid of any micro transactions or RNG heavy mechanics. 

Just a handful of us started Bygone back in 2021. Since then, our studio has grown to nearly 20 strong! Folks from all over the world have joined under our banner, including the Philippines, Hong Kong, Canada, and the UK.

But it hasn't been an easy journey...

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how we
started

Like many, the pandemic left us out of work or disconnected from friends and family. During those early days, the Aladia project was just a creative outlet for a few of us. We built everything off of the world that our developers created for their 5e table.

After showing the project to some of our friends, they quickly saw the potential, and lent their organizational & artistic minds to our cause. Soon after, we founded Bygone Games as a cooperative enterprise, with an important purpose...

1) Make players all around the world laugh, cheer and tear up at their tables

2) Provide for our families

3) Help change the industry for the better

As a COOPERATIVE, we elect all our leaders, vote together on important issues, and share ownership of the studio between everyone that contributes to our shared success. That means no private owners or shareholders will ever force our hands!

How does that sound? 

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meet our party

Producer

Reg A

As one of our original co-founders, Reg has always been the backbone of the studio. She found us the talent, wrote every spreadsheet and made all the deals!

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Senior Artist

Savannah Le

As an artist, Vanna has drawn many of our adventure's most important characters and creatures. After being elected into leadership, she's used her experience with previous campaigns to help us launch Aladia on Kickstarter.

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Art Director

Ruo Yu Chen

As Art Director, Ruo restarted the entire visual direction of the Aladia project, and is the bulk of the reason for why it looks so kickass today!

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Artist

Jack Morrison

Jack is our prop expert! Almost all of our magic items he's drawn, as well as some of our wildest creatures.

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Production Manager, Development Team Lead

Tom Schneider

One of the original co-founders, the author behind the Aladia setting, and something else maybe

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Artist

M.

Environmental and full-page artist extraordinaire!

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Operations

Masij

We've got all of our backend work done thanks to this man!

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Developer

Zach Boswell

The Boz did all the math behind all our items, creatures and encounters. Please refer any balance concerns to him personally.

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Animator

Drix

Drix put together the Aladia trailer, and occasionally breaks out the crayons from time to time.

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LEVEL 3-9 Adventure

New rules for both player mounts and party housing, with dozens of new options for both!

AFTER HOURS

- The new Downtime

24+ original backgrounds, 5 Aladian races, plus new versions of old favorites

20+ beefy feats, stats, and a redesigned 5e character sheet

40+ new spells

700+ item crafting system, with 8 crafting classes and 16 mastercraft specialties

50+ creature bestiary

core features

A new class, the Spellsmith, with 3 accompanying subclasses

Interested to join us?

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Join our Discord channel and send us a message! 

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© 2025 Bygone Games. All Rights Reserved.

Stay in touch!

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